Hierarchy

Constructors

Properties

instance: default = ...

Accessors

  • get manipulatedItem(): item
  • 被操作的物品(handle)

    Returns item

  • get manipulatedItemAttribute(): AppAttribute
  • Returns AppAttribute

  • get manipulatedItemObj(): Item
  • 被操作的物品(包装对象)

    Returns Item

  • get manipulatedItemSolarData(): AppItemData
  • 被操作的物品

    Returns AppItemData

  • get manipulatedItemTypeSolarData(): AppItemTypeData
  • Returns AppItemTypeData

  • get trigUnit(): unit
  • 获得触发单位(handle)

    Returns unit

  • get trigUnitAttribute(): AppAttribute
  • Returns AppAttribute

  • get trigUnitFacing(): number
  • Returns number

  • get trigUnitObj(): Unit
  • 获得触发单位(包装对象)

    Returns Unit

  • get trigUnitOwner(): player
  • 触发单位所属玩家

    Returns player

  • get trigUnitOwnerId(): number
  • Returns number

  • get trigUnitSolarData(): AppUnitData
  • 获得触发单位自定义值

    Returns AppUnitData

  • get trigUnitTypeSolarData(): AppUnitTypeData
  • 获得触发单位类型的自定义值

    Returns AppUnitTypeData

  • get trigUnitX(): number
  • Returns number

  • get trigUnitY(): number
  • Returns number