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太阳TS基础框架(solar)
太阳TS基础框架(solar)
w3ts/handles/item
Item
Class Item
No Self In File
Hierarchy
Widget
Item
Index
Constructors
constructor
Properties
handle
Accessors
charges
id
invulnerable
level
life
name
pawnable
player
solar
Data
type
type
Id
type
Id
String
user
Data
visible
x
y
Methods
destroy
is
Owned
is
Pawnable
is
Powerup
is
Sellable
set
Drop
Id
set
Drop
On
Death
set
Droppable
set
Owner
set
Point
set
Position
from
Event
from
Handle
get
Object
init
From
Handle
is
Id
Pawnable
is
Id
Powerup
is
Id
Sellable
Constructors
constructor
new
Item
(
itemId
:
string
|
number
, x
:
number
, y
:
number
)
:
Item
Parameters
itemId:
string
|
number
x:
number
y:
number
Returns
Item
Properties
Readonly
handle
handle
:
item
Accessors
charges
get
charges
(
)
:
number
Returns
number
set
charges
(
value
:
number
)
:
void
Parameters
value:
number
Returns
void
id
get
id
(
)
:
number
Returns
number
invulnerable
get
invulnerable
(
)
:
boolean
Returns
boolean
set
invulnerable
(
flag
:
boolean
)
:
void
Parameters
flag:
boolean
Returns
void
level
get
level
(
)
:
number
Returns
number
life
get
life
(
)
:
number
Returns
number
set
life
(
value
:
number
)
:
void
Parameters
value:
number
Returns
void
name
get
name
(
)
:
string
Returns
string
pawnable
get
pawnable
(
)
:
boolean
Returns
boolean
set
pawnable
(
flag
:
boolean
)
:
void
Parameters
flag:
boolean
Returns
void
player
get
player
(
)
:
player
Returns
player
solar
Data
get
solarData
(
)
:
AppItemData
Returns
AppItemData
set
solarData
(
obj
:
{
[key:
string
]
:
any
}
)
:
void
Parameters
obj:
{
[key:
string
]
:
any
}
[
key:
string
]:
any
Returns
void
type
get
type
(
)
:
itemtype
Returns
itemtype
type
Id
get
typeId
(
)
:
number
Returns
number
type
Id
String
get
typeIdString
(
)
:
string
Returns
string
user
Data
get
userData
(
)
:
number
Returns
number
set
userData
(
value
:
number
)
:
void
Parameters
value:
number
Returns
void
visible
get
visible
(
)
:
boolean
Returns
boolean
set
visible
(
flag
:
boolean
)
:
void
Parameters
flag:
boolean
Returns
void
x
get
x
(
)
:
number
Returns
number
set
x
(
value
:
number
)
:
void
Parameters
value:
number
Returns
void
y
get
y
(
)
:
number
Returns
number
set
y
(
value
:
number
)
:
void
Parameters
value:
number
Returns
void
Methods
destroy
destroy
(
)
:
void
Returns
void
is
Owned
is
Owned
(
)
:
boolean
Returns
boolean
is
Pawnable
is
Pawnable
(
)
:
boolean
Returns
boolean
is
Powerup
is
Powerup
(
)
:
boolean
Returns
boolean
is
Sellable
is
Sellable
(
)
:
boolean
Returns
boolean
set
Drop
Id
set
Drop
Id
(
unitId
:
string
|
number
)
:
void
Parameters
unitId:
string
|
number
Returns
void
set
Drop
On
Death
set
Drop
On
Death
(
flag
:
boolean
)
:
void
Parameters
flag:
boolean
Returns
void
set
Droppable
set
Droppable
(
flag
:
boolean
)
:
void
Parameters
flag:
boolean
Returns
void
set
Owner
set
Owner
(
whichPlayer
:
MapPlayer
, changeColor
:
boolean
)
:
void
Parameters
whichPlayer:
MapPlayer
changeColor:
boolean
Returns
void
set
Point
set
Point
(
whichPoint
:
Point
)
:
void
Parameters
whichPoint:
Point
Returns
void
set
Position
set
Position
(
x
:
number
, y
:
number
)
:
void
Parameters
x:
number
y:
number
Returns
void
Static
from
Event
from
Event
(
)
:
Widget
Returns
Widget
Static
from
Handle
from
Handle
(
handle
:
item
)
:
Item
Parameters
handle:
item
Returns
Item
Static
Protected
get
Object
get
Object
(
handle
:
handle
)
:
any
Parameters
handle:
handle
Returns
any
Static
init
From
Handle
init
From
Handle
(
)
:
boolean
Returns
boolean
Static
is
Id
Pawnable
is
Id
Pawnable
(
itemId
:
string
|
number
)
:
boolean
Parameters
itemId:
string
|
number
Returns
boolean
Static
is
Id
Powerup
is
Id
Powerup
(
itemId
:
string
|
number
)
:
boolean
Parameters
itemId:
string
|
number
Returns
boolean
Static
is
Id
Sellable
is
Id
Sellable
(
itemId
:
string
|
number
)
:
boolean
Parameters
itemId:
string
|
number
Returns
boolean
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
Dark
Modules
太阳TS基础框架(solar)
tool/
Buff
tool/
Cache
tool/
Cool
Down
tool/
Object
Pool
tool/STimer
tool/event/
Unit
Attacked
Event
tool/event/
Unit
Damaged
Event
tool/event/
Unit
Death
Event
tool/event/
Unit
Event
tool/event/
Unit
Item
Event
tool/event/
Unit
Spell
Event
util/
Base
Util
util/ability/
Ability
Mapping
Util
util/ability/
Ability
Util
util/archive/
Archive
Util
util/archive/
Global
Archive
Util
util/archive/
Local
Archive
Util
util/debug/
Debug
Check
Sync
Util
util/debug/
Debug
Sgp
Util
util/debug/
Debug
Util
util/debug/
Debug
Vm
Util
util/frame/
Ex
Frame
Api
Util
util/frame/
Frame
Callback
Util
util/frame/
Frame
Layer
Util
util/frame/
Native
Frame
Util
util/game/
Camera
Util
util/game/
Destructable
Util
util/game/
Effect
Util
util/game/
Force
Util
util/game/
Game
Util
util/game/
Gui
Util
util/game/
Item
Util
util/game/
List
File
Util
util/game/
Object
Data
Util
util/game/
Player
Util
util/game/
Rect
Util
util/lang/
Bool
Util
util/lang/
Hook
Util
util/lang/
Lang
Util
util/lang/
Singleton
Util
util/math/
Codec
Util
util/math/
Interpolation
Util
util/math/
Leap
Util
util/math/
Math
Util
util/math/
Random
Util
util/math/
Tween
Util
util/math/
Vector
Util
util/net/
Async
Util
util/net/
Sync
Util
util/other/
Combat
Power
Util
util/system/
Attribute
Util
util/system/
Buff
Util
util/system/
Damage
Util
util/system/
Event
Util
util/system/
Trigger
Util
util/text/
Text
Tag
Util
util/text/
Text
Util
util/unit/
Group
Util
util/unit/
Hero
Util
util/unit/
Select
Util
util/unit/
Unit
State
Util
util/unit/
Unit
Util
util/unit/
Vest
Util
w3ts/handles/camera
w3ts/handles/destructable
w3ts/handles/dialog
w3ts/handles/effect
w3ts/handles/fogmodifier
w3ts/handles/force
w3ts/handles/frame
w3ts/handles/gamecache
w3ts/handles/group
w3ts/handles/handle
w3ts/handles/image
w3ts/handles/item
w3ts/handles/leaderboard
w3ts/handles/multiboard
w3ts/handles/player
w3ts/handles/point
w3ts/handles/quest
w3ts/handles/rect
w3ts/handles/region
w3ts/handles/sound
w3ts/handles/texttag
w3ts/handles/timer
w3ts/handles/timerdialog
w3ts/handles/trigger
w3ts/handles/ubersplat
w3ts/handles/unit
w3ts/handles/widget
Item
constructor
handle
charges
id
invulnerable
level
life
name
pawnable
player
solar
Data
type
type
Id
type
Id
String
user
Data
visible
x
y
destroy
is
Owned
is
Pawnable
is
Powerup
is
Sellable
set
Drop
Id
set
Drop
On
Death
set
Droppable
set
Owner
set
Point
set
Position
from
Event
from
Handle
get
Object
init
From
Handle
is
Id
Pawnable
is
Id
Powerup
is
Id
Sellable
No Self In File