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太阳TS基础框架(solar)
太阳TS基础框架(solar)
w3ts/handles/gamecache
GameCache
Class GameCache
No Self In File
Hierarchy
Handle
<
gamecache
>
GameCache
Index
Constructors
constructor
Properties
filename
handle
Accessors
id
Methods
flush
flush
Boolean
flush
Integer
flush
Mission
flush
Number
flush
String
flush
Unit
get
Boolean
get
Integer
get
Number
get
String
has
Boolean
has
Integer
has
Number
has
String
restore
Unit
save
store
sync
Boolean
sync
Integer
sync
Number
sync
String
sync
Unit
from
Handle
get
Object
init
From
Handle
reload
From
Disk
Constructors
constructor
new
Game
Cache
(
campaignFile
:
string
)
:
GameCache
Parameters
campaignFile:
string
Returns
GameCache
Properties
Readonly
filename
filename
:
string
Readonly
handle
handle
:
gamecache
Accessors
id
get
id
(
)
:
number
Returns
number
Methods
flush
flush
(
)
:
void
Returns
void
flush
Boolean
flush
Boolean
(
missionKey
:
string
, key
:
string
)
:
void
Parameters
missionKey:
string
key:
string
Returns
void
flush
Integer
flush
Integer
(
missionKey
:
string
, key
:
string
)
:
void
Parameters
missionKey:
string
key:
string
Returns
void
flush
Mission
flush
Mission
(
missionKey
:
string
)
:
void
Parameters
missionKey:
string
Returns
void
flush
Number
flush
Number
(
missionKey
:
string
, key
:
string
)
:
void
Parameters
missionKey:
string
key:
string
Returns
void
flush
String
flush
String
(
missionKey
:
string
, key
:
string
)
:
void
Parameters
missionKey:
string
key:
string
Returns
void
flush
Unit
flush
Unit
(
missionKey
:
string
, key
:
string
)
:
void
Parameters
missionKey:
string
key:
string
Returns
void
get
Boolean
get
Boolean
(
missionKey
:
string
, key
:
string
)
:
boolean
Parameters
missionKey:
string
key:
string
Returns
boolean
get
Integer
get
Integer
(
missionKey
:
string
, key
:
string
)
:
number
Parameters
missionKey:
string
key:
string
Returns
number
get
Number
get
Number
(
missionKey
:
string
, key
:
string
)
:
number
Parameters
missionKey:
string
key:
string
Returns
number
get
String
get
String
(
missionKey
:
string
, key
:
string
)
:
string
Parameters
missionKey:
string
key:
string
Returns
string
has
Boolean
has
Boolean
(
missionKey
:
string
, key
:
string
)
:
boolean
Parameters
missionKey:
string
key:
string
Returns
boolean
has
Integer
has
Integer
(
missionKey
:
string
, key
:
string
)
:
boolean
Parameters
missionKey:
string
key:
string
Returns
boolean
has
Number
has
Number
(
missionKey
:
string
, key
:
string
)
:
boolean
Parameters
missionKey:
string
key:
string
Returns
boolean
has
String
has
String
(
missionKey
:
string
, key
:
string
)
:
boolean
Parameters
missionKey:
string
key:
string
Returns
boolean
restore
Unit
restore
Unit
(
missionKey
:
string
, key
:
string
, forWhichPlayer
:
MapPlayer
, x
:
number
, y
:
number
, face
:
number
)
:
unit
Parameters
missionKey:
string
key:
string
forWhichPlayer:
MapPlayer
x:
number
y:
number
face:
number
Returns
unit
save
save
(
)
:
boolean
Returns
boolean
store
store
(
missionKey
:
string
, key
:
string
, value
:
string
|
number
|
boolean
|
unit
)
:
void
Parameters
missionKey:
string
key:
string
value:
string
|
number
|
boolean
|
unit
Returns
void
sync
Boolean
sync
Boolean
(
missionKey
:
string
, key
:
string
)
:
void
Parameters
missionKey:
string
key:
string
Returns
void
sync
Integer
sync
Integer
(
missionKey
:
string
, key
:
string
)
:
void
Parameters
missionKey:
string
key:
string
Returns
void
sync
Number
sync
Number
(
missionKey
:
string
, key
:
string
)
:
void
Parameters
missionKey:
string
key:
string
Returns
void
sync
String
sync
String
(
missionKey
:
string
, key
:
string
)
:
void
Parameters
missionKey:
string
key:
string
Returns
void
sync
Unit
sync
Unit
(
missionKey
:
string
, key
:
string
)
:
void
Parameters
missionKey:
string
key:
string
Returns
void
Static
from
Handle
from
Handle
(
handle
:
gamecache
)
:
GameCache
Parameters
handle:
gamecache
Returns
GameCache
Static
Protected
get
Object
get
Object
(
handle
:
handle
)
:
any
Parameters
handle:
handle
Returns
any
Static
init
From
Handle
init
From
Handle
(
)
:
boolean
Returns
boolean
Static
reload
From
Disk
reload
From
Disk
(
)
:
boolean
Returns
boolean
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
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Modules
太阳TS基础框架(solar)
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tool/
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Frame
Callback
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util/frame/
Frame
Layer
Util
util/frame/
Native
Frame
Util
util/game/
Camera
Util
util/game/
Destructable
Util
util/game/
Effect
Util
util/game/
Force
Util
util/game/
Game
Util
util/game/
Gui
Util
util/game/
Item
Util
util/game/
List
File
Util
util/game/
Object
Data
Util
util/game/
Player
Util
util/game/
Rect
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Bool
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Hook
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Lang
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Trigger
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Text
Tag
Util
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Text
Util
util/unit/
Group
Util
util/unit/
Hero
Util
util/unit/
Select
Util
util/unit/
Unit
State
Util
util/unit/
Unit
Util
util/unit/
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Util
w3ts/handles/camera
w3ts/handles/destructable
w3ts/handles/dialog
w3ts/handles/effect
w3ts/handles/fogmodifier
w3ts/handles/force
w3ts/handles/frame
w3ts/handles/gamecache
w3ts/handles/group
w3ts/handles/handle
w3ts/handles/image
w3ts/handles/item
w3ts/handles/leaderboard
w3ts/handles/multiboard
w3ts/handles/player
w3ts/handles/point
w3ts/handles/quest
w3ts/handles/rect
w3ts/handles/region
w3ts/handles/sound
w3ts/handles/texttag
w3ts/handles/timer
w3ts/handles/timerdialog
w3ts/handles/trigger
w3ts/handles/ubersplat
w3ts/handles/unit
w3ts/handles/widget
Game
Cache
constructor
filename
handle
id
flush
flush
Boolean
flush
Integer
flush
Mission
flush
Number
flush
String
flush
Unit
get
Boolean
get
Integer
get
Number
get
String
has
Boolean
has
Integer
has
Number
has
String
restore
Unit
save
store
sync
Boolean
sync
Integer
sync
Number
sync
String
sync
Unit
from
Handle
get
Object
init
From
Handle
reload
From
Disk
No Self In File