Accessors
Static boundMaxX
- get boundMaxX(): number
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Returns number
Static boundMaxY
- get boundMaxY(): number
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Returns number
Static boundMinX
- get boundMinX(): number
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Returns number
Static boundMinY
- get boundMinY(): number
-
Returns number
Static eyePoint
- get eyePoint(): location
-
Returns location
Static eyeX
- get eyeX(): number
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Returns number
Static eyeY
- get eyeY(): number
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Returns number
Static eyeZ
- get eyeZ(): number
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Returns number
Static targetPoint
- get targetPoint(): Point
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Static targetX
- get targetX(): number
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Returns number
Static targetY
- get targetY(): number
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Returns number
Static targetZ
- get targetZ(): number
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Returns number
Static visible
- get visible(): boolean
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Returns boolean
- set visible(flag: boolean): void
-
Returns void
Methods
Static SetCinematicScene
- SetCinematicScene(portraitUnitId: string | number, color: playercolor, speakerTitle: string, text: string, sceneDuration: number, voiceoverDuration: number): void
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Parameters
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portraitUnitId: string | number
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color: playercolor
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speakerTitle: string
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text: string
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sceneDuration: number
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voiceoverDuration: number
Returns void
Static adjustField
- adjustField(whichField: camerafield, offset: number, duration: number): void
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Parameters
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whichField: camerafield
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offset: number
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duration: number
Returns void
Static endCinematicScene
- endCinematicScene(): void
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Returns void
Static forceCinematicSubtitles
- forceCinematicSubtitles(flag: boolean): void
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Returns void
Static getMargin
- getMargin(whichMargin: number): number
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Returns number
Static pan
- pan(x: number, y: number, zOffsetDest: number): void
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Parameters
-
x: number
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y: number
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zOffsetDest: number
Returns void
Static panTimed
- panTimed(x: number, y: number, duration: number, zOffsetDest: number): void
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Parameters
-
x: number
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y: number
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duration: number
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zOffsetDest: number
Returns void
Static reset
- reset(duration: number): void
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Returns void
Static setBounds
- setBounds(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number): void
-
Parameters
-
x1: number
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y1: number
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x2: number
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y2: number
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x3: number
-
y3: number
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x4: number
-
y4: number
Returns void
Static setCameraOrientController
- setCameraOrientController(whichUnit: unit, xOffset: number, yOffset: number): void
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Parameters
-
whichUnit: unit
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xOffset: number
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yOffset: number
Returns void
Static setCineFilterBlendMode
- setCineFilterBlendMode(whichMode: blendmode): void
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Returns void
Static setCineFilterDuration
- setCineFilterDuration(duration: number): void
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Returns void
Static setCineFilterEndColor
- setCineFilterEndColor(red: number, green: number, blue: number, alpha: number): void
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Parameters
-
red: number
-
green: number
-
blue: number
-
alpha: number
Returns void
Static setCineFilterEndUV
- setCineFilterEndUV(minU: number, minV: number, maxU: number, maxV: number): void
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Parameters
-
minU: number
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minV: number
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maxU: number
-
maxV: number
Returns void
Static setCineFilterStartColor
- setCineFilterStartColor(red: number, green: number, blue: number, alpha: number): void
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Parameters
-
red: number
-
green: number
-
blue: number
-
alpha: number
Returns void
Static setCineFilterStartUV
- setCineFilterStartUV(minU: number, minV: number, maxU: number, maxV: number): void
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Parameters
-
minU: number
-
minV: number
-
maxU: number
-
maxV: number
Returns void
Static setCineFilterTexMapFlags
- setCineFilterTexMapFlags(whichFlags: texmapflags): void
-
Returns void
Static setCineFilterTexture
- setCineFilterTexture(fileName: string): void
-
Returns void
Static setCinematicCamera
- setCinematicCamera(cameraModelFile: string): void
-
Returns void
Static setField
- setField(whichField: camerafield, value: number, duration: number): void
-
Parameters
-
whichField: camerafield
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value: number
-
duration: number
Returns void
Static setPos
- setPos(x: number, y: number): void
-
Returns void
Static setRotateMode
- setRotateMode(x: number, y: number, radiansToSweep: number, duration: number): void
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Parameters
-
x: number
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y: number
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radiansToSweep: number
-
duration: number
Returns void
Static setSmoothingFactor
- setSmoothingFactor(factor: number): void
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Returns void
Static setSourceNoise
- setSourceNoise(mag: number, velocity: number, vertOnly?: boolean): void
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Parameters
-
mag: number
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velocity: number
-
vertOnly: boolean = false
Returns void
Static setTargetController
- setTargetController(whichUnit: unit, xOffset: number, yOffset: number, inheritOrientation: boolean): void
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Parameters
-
whichUnit: unit
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xOffset: number
-
yOffset: number
-
inheritOrientation: boolean
Returns void
Static setTargetNoise
- setTargetNoise(mag: number, velocity: number, vertOnly?: boolean): void
-
Parameters
-
mag: number
-
velocity: number
-
vertOnly: boolean = false
Returns void
Static stop
- stop(): void
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Returns void