Accessors
Static
boundMaxX
- get boundMaxX(): number
-
Returns number
Static
boundMaxY
- get boundMaxY(): number
-
Returns number
Static
boundMinX
- get boundMinX(): number
-
Returns number
Static
boundMinY
- get boundMinY(): number
-
Returns number
Static
eyePoint
- get eyePoint(): location
-
Returns location
Static
eyeX
- get eyeX(): number
-
Returns number
Static
eyeY
- get eyeY(): number
-
Returns number
Static
eyeZ
- get eyeZ(): number
-
Returns number
Static
targetPoint
- get targetPoint(): Point
-
Static
targetX
- get targetX(): number
-
Returns number
Static
targetY
- get targetY(): number
-
Returns number
Static
targetZ
- get targetZ(): number
-
Returns number
Static
visible
- get visible(): boolean
-
Returns boolean
- set visible(flag: boolean): void
-
Returns void
Methods
Static
SetCinematicScene
- SetCinematicScene(portraitUnitId: string | number, color: playercolor, speakerTitle: string, text: string, sceneDuration: number, voiceoverDuration: number): void
-
Parameters
-
portraitUnitId: string | number
-
color: playercolor
-
speakerTitle: string
-
text: string
-
sceneDuration: number
-
voiceoverDuration: number
Returns void
Static
adjustField
- adjustField(whichField: camerafield, offset: number, duration: number): void
-
Parameters
-
whichField: camerafield
-
offset: number
-
duration: number
Returns void
Static
endCinematicScene
- endCinematicScene(): void
-
Returns void
Static
forceCinematicSubtitles
- forceCinematicSubtitles(flag: boolean): void
-
Returns void
Static
getMargin
- getMargin(whichMargin: number): number
-
Returns number
Static
pan
- pan(x: number, y: number, zOffsetDest: number): void
-
Parameters
-
x: number
-
y: number
-
zOffsetDest: number
Returns void
Static
panTimed
- panTimed(x: number, y: number, duration: number, zOffsetDest: number): void
-
Parameters
-
x: number
-
y: number
-
duration: number
-
zOffsetDest: number
Returns void
Static
reset
- reset(duration: number): void
-
Returns void
Static
setBounds
- setBounds(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number): void
-
Parameters
-
x1: number
-
y1: number
-
x2: number
-
y2: number
-
x3: number
-
y3: number
-
x4: number
-
y4: number
Returns void
Static
setCameraOrientController
- setCameraOrientController(whichUnit: unit, xOffset: number, yOffset: number): void
-
Parameters
-
whichUnit: unit
-
xOffset: number
-
yOffset: number
Returns void
Static
setCineFilterBlendMode
- setCineFilterBlendMode(whichMode: blendmode): void
-
Returns void
Static
setCineFilterDuration
- setCineFilterDuration(duration: number): void
-
Returns void
Static
setCineFilterEndColor
- setCineFilterEndColor(red: number, green: number, blue: number, alpha: number): void
-
Parameters
-
red: number
-
green: number
-
blue: number
-
alpha: number
Returns void
Static
setCineFilterEndUV
- setCineFilterEndUV(minU: number, minV: number, maxU: number, maxV: number): void
-
Parameters
-
minU: number
-
minV: number
-
maxU: number
-
maxV: number
Returns void
Static
setCineFilterStartColor
- setCineFilterStartColor(red: number, green: number, blue: number, alpha: number): void
-
Parameters
-
red: number
-
green: number
-
blue: number
-
alpha: number
Returns void
Static
setCineFilterStartUV
- setCineFilterStartUV(minU: number, minV: number, maxU: number, maxV: number): void
-
Parameters
-
minU: number
-
minV: number
-
maxU: number
-
maxV: number
Returns void
Static
setCineFilterTexMapFlags
- setCineFilterTexMapFlags(whichFlags: texmapflags): void
-
Returns void
Static
setCineFilterTexture
- setCineFilterTexture(fileName: string): void
-
Returns void
Static
setCinematicCamera
- setCinematicCamera(cameraModelFile: string): void
-
Returns void
Static
setField
- setField(whichField: camerafield, value: number, duration: number): void
-
Parameters
-
whichField: camerafield
-
value: number
-
duration: number
Returns void
Static
setPos
- setPos(x: number, y: number): void
-
Returns void
Static
setRotateMode
- setRotateMode(x: number, y: number, radiansToSweep: number, duration: number): void
-
Parameters
-
x: number
-
y: number
-
radiansToSweep: number
-
duration: number
Returns void
Static
setSmoothingFactor
- setSmoothingFactor(factor: number): void
-
Returns void
Static
setSourceNoise
- setSourceNoise(mag: number, velocity: number, vertOnly?: boolean): void
-
Parameters
-
mag: number
-
velocity: number
-
vertOnly: boolean = false
Returns void
Static
setTargetController
- setTargetController(whichUnit: unit, xOffset: number, yOffset: number, inheritOrientation: boolean): void
-
Parameters
-
whichUnit: unit
-
xOffset: number
-
yOffset: number
-
inheritOrientation: boolean
Returns void
Static
setTargetNoise
- setTargetNoise(mag: number, velocity: number, vertOnly?: boolean): void
-
Parameters
-
mag: number
-
velocity: number
-
vertOnly: boolean = false
Returns void
Static
stop
- stop(): void
-
Returns void