Methods
Static
addArmor
- addArmor(unitHandle: unit, addVal: number): void
-
Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static
addAttackSpeed
- addAttackSpeed(unitHandle: unit, addVal: number): void
-
Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static
addDamageBase
- addDamageBase(unitHandle: unit, addVal: number): void
-
Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static
addDamageCool
- addDamageCool(unitHandle: unit, addVal: number): void
-
Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static
addDamageRange
- addDamageRange(unitHandle: unit, addVal: number): void
-
Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static
addLife
- addLife(unitHandle: unit, addVal: number): void
-
Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static
addMana
- addMana(unitHandle: unit, addVal: number): void
-
Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static
addMaxLife
- addMaxLife(unitHandle: unit, addVal: number): void
-
Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static
addMaxLifeAndLife
- addMaxLifeAndLife(unitHandle: unit, addVal: number): void
-
Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static
addMaxMana
- addMaxMana(unitHandle: unit, addVal: number): void
-
Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static
addMaxManaAndMana
- addMaxManaAndMana(unitHandle: unit, addVal: number): void
-
Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static
addMoveSpeed
- addMoveSpeed(unitHandle: unit, addSpeed: number): number
-
Parameters
-
unitHandle: unit
-
addSpeed: number
Returns number
Static
addUnitState
- addUnitState(unitHandle: unit, whichUnitState: unitstate, addVal: number): number
-
Parameters
-
unitHandle: unit
-
whichUnitState: unitstate
-
addVal: number
Returns number
Static
getArmor
- getArmor(unitHandle: unit): number
-
Returns number
Static
getAttackSpeed
- getAttackSpeed(unitHandle: unit): number
-
Returns number
Static
getDamageCool
- getDamageCool(unitHandle: unit): number
-
Returns number
Static
getDamageMax
- getDamageMax(unitHandle: unit): number
-
Returns number
Static
getDamageRange
- getDamageRange(unitHandle: unit): number
-
Returns number
Static
getLife
- getLife(unitHandle: unit): number
-
Returns number
Static
getMana
- getMana(unitHandle: unit): number
-
Returns number
Static
getMaxLife
- getMaxLife(unitHandle: unit): number
-
Returns number
Static
getMaxMana
- getMaxMana(unitHandle: unit): number
-
Returns number
Static
getMoveSpeed
- getMoveSpeed(unitHandle: unit): number
-
Returns number
Static
setArmor
- setArmor(unitHandle: unit, newVal: number): void
-
Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static
setAttackSpeed
- setAttackSpeed(unitHandle: unit, newVal: number): void
-
Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static
setDamageBase
- setDamageBase(unitHandle: unit, newVal: number): void
-
Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static
setDamageCool
- setDamageCool(unitHandle: unit, newVal: number): void
-
Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static
setDamageRange
- setDamageRange(unitHandle: unit, newVal: number): void
-
Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static
setLife
- setLife(unitHandle: unit, newVal: number): void
-
Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static
setMana
- setMana(unitHandle: unit, newVal: number): void
-
Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static
setMaxLife
- setMaxLife(unitHandle: unit, newVal: number): void
-
Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static
setMaxMana
- setMaxMana(unitHandle: unit, newVal: number): void
-
Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static
setMoveSpeed
- setMoveSpeed(unitHandle: unit, newSpeed: number): void
-
Parameters
-
unitHandle: unit
-
newSpeed: number
Returns void
单位状态值工具