Methods
Static addArmor
- addArmor(unitHandle: unit, addVal: number): void
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Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static addAttackSpeed
- addAttackSpeed(unitHandle: unit, addVal: number): void
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Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static addDamageBase
- addDamageBase(unitHandle: unit, addVal: number): void
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Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static addDamageCool
- addDamageCool(unitHandle: unit, addVal: number): void
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Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static addDamageRange
- addDamageRange(unitHandle: unit, addVal: number): void
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Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static addLife
- addLife(unitHandle: unit, addVal: number): void
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Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static addMana
- addMana(unitHandle: unit, addVal: number): void
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Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static addMaxLife
- addMaxLife(unitHandle: unit, addVal: number): void
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Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static addMaxLifeAndLife
- addMaxLifeAndLife(unitHandle: unit, addVal: number): void
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Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static addMaxMana
- addMaxMana(unitHandle: unit, addVal: number): void
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Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static addMaxManaAndMana
- addMaxManaAndMana(unitHandle: unit, addVal: number): void
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Parameters
-
unitHandle: unit
-
addVal: number
Returns void
Static addMoveSpeed
- addMoveSpeed(unitHandle: unit, addSpeed: number): number
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Parameters
-
unitHandle: unit
-
addSpeed: number
Returns number
Static addUnitState
- addUnitState(unitHandle: unit, whichUnitState: unitstate, addVal: number): number
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Parameters
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unitHandle: unit
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whichUnitState: unitstate
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addVal: number
Returns number
Static getArmor
- getArmor(unitHandle: unit): number
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Returns number
Static getAttackSpeed
- getAttackSpeed(unitHandle: unit): number
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Returns number
Static getDamageCool
- getDamageCool(unitHandle: unit): number
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Returns number
Static getDamageMax
- getDamageMax(unitHandle: unit): number
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Returns number
Static getDamageRange
- getDamageRange(unitHandle: unit): number
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Returns number
Static getLife
- getLife(unitHandle: unit): number
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Returns number
Static getMana
- getMana(unitHandle: unit): number
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Returns number
Static getMaxLife
- getMaxLife(unitHandle: unit): number
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Returns number
Static getMaxMana
- getMaxMana(unitHandle: unit): number
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Returns number
Static getMoveSpeed
- getMoveSpeed(unitHandle: unit): number
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Returns number
Static setArmor
- setArmor(unitHandle: unit, newVal: number): void
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Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static setAttackSpeed
- setAttackSpeed(unitHandle: unit, newVal: number): void
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Parameters
-
unitHandle: unit
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newVal: number
Returns void
Static setDamageBase
- setDamageBase(unitHandle: unit, newVal: number): void
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Parameters
-
unitHandle: unit
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newVal: number
Returns void
Static setDamageCool
- setDamageCool(unitHandle: unit, newVal: number): void
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Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static setDamageRange
- setDamageRange(unitHandle: unit, newVal: number): void
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Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static setLife
- setLife(unitHandle: unit, newVal: number): void
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Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static setMana
- setMana(unitHandle: unit, newVal: number): void
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Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static setMaxLife
- setMaxLife(unitHandle: unit, newVal: number): void
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Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static setMaxMana
- setMaxMana(unitHandle: unit, newVal: number): void
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Parameters
-
unitHandle: unit
-
newVal: number
Returns void
Static setMoveSpeed
- setMoveSpeed(unitHandle: unit, newSpeed: number): void
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Parameters
-
unitHandle: unit
-
newSpeed: number
Returns void
单位状态值工具