Properties
Static
_sl_customMenuActions
_sl_customMenuActions: { [key: string]: ((...args: any[]) => void) } = {}
Type declaration
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[key: string]: ((...args: any[]) => void)
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- (...args: any[]): void
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Returns void
Static
_sl_customMenus
_sl_customMenus: CustomMenuType[] = []
Static
_sl_onCreateAbilityUnitListeners
_sl_onCreateAbilityUnitListeners: ((unit: unit, abilityIds: string[]) => void)[] = []
Static
_sl_onCreateItemListeners
_sl_onCreateItemListeners: ((item: item) => void)[] = []
Static
_sl_onCreateUnitListeners
_sl_onCreateUnitListeners: ((unit: unit) => void)[] = []
添加自定义的菜单项 请在地图游戏开始1.5秒内添加 之后添加的数据不会被刷新到太阳按钮上 editorActionCommand 会在点击onAction回调之前在编辑器里执行 并且将执行的结果传入onAction的参数列表