Hierarchy

Constructors

Properties

instance: default = ...

Accessors

  • get killingUnit(): unit
  • 凶手单位

    Returns unit

  • get killingUnitAttribute(): AppAttribute
  • Returns AppAttribute

  • get killingUnitFacing(): number
  • Returns number

  • get killingUnitObj(): Unit
  • 凶手单位(包装对象)

    Returns Unit

  • get killingUnitOwner(): player
  • 凶手单位所属玩家

    Returns player

  • get killingUnitOwnerId(): number
  • Returns number

  • get killingUnitSolarData(): AppUnitData
  • 获得单位自定义值

    Returns AppUnitData

  • get killingUnitTypeSolarData(): AppUnitTypeData
  • 获得单位类型的自定义值

    Returns AppUnitTypeData

  • get killingUnitX(): number
  • Returns number

  • get killingUnitY(): number
  • Returns number

  • get trigUnit(): unit
  • 获得触发单位(handle)

    Returns unit

  • get trigUnitAttribute(): AppAttribute
  • Returns AppAttribute

  • get trigUnitFacing(): number
  • Returns number

  • get trigUnitObj(): Unit
  • 获得触发单位(包装对象)

    Returns Unit

  • get trigUnitOwner(): player
  • 触发单位所属玩家

    Returns player

  • get trigUnitOwnerId(): number
  • Returns number

  • get trigUnitSolarData(): AppUnitData
  • 获得触发单位自定义值

    Returns AppUnitData

  • get trigUnitTypeSolarData(): AppUnitTypeData
  • 获得触发单位类型的自定义值

    Returns AppUnitTypeData

  • get trigUnitX(): number
  • Returns number

  • get trigUnitY(): number
  • Returns number