制图常规细节备忘录

1,常规案例图解:物遍中常用的基础图解,以及包含载图,血条japi等常规内容;

PS:图片内容过多存在缩略请务必放大查看

2,其他常规路径备注:

1,亮图标路径

亮图标BTNxxx.BLP:

导入后路径是replaceableTextures\CommandButtons\BTNxxx.BLP

暗图标BTNDISxxx.BLP:

导入后路径是replaceableTextures\CommandButtonsDisabled\BTNDISxxx.BLP

2,其他效果的路径

选择圈:

ReplaceableTextures\Selection\SelectionCircleSmall.blp (小型)

ReplaceableTextures\Selection\SelectionCircleMed.blp (中型)

ReplaceableTextures\Selection\SelectionCircleLarge.blp (大型)

血条(人族):ui\feedback\hpbarconsole\human-healthbar-fill.blp

移动箭头:UI\Feedback\Confirmation\Confirmation.mdx

冷却时间效果路径:

UI\Feedback\Cooldown\UI-Cooldown-Indicator.mdx

interface\ui-cooldown-indicator.mdx

以此类推0到9:

interface\0.tga

~~被隐藏的1-8~~

interface\9.tga

游戏内常规UI界面:(人族;其他请自行替换兽族Orc,亡灵Undead,暗夜Nightelf)

主界面1-4部分:

UI\console\Human\HumanuITile01.blp(主界面1)

被省略的的2和3

UI\console\Human\HumanuITile04.blp(主界面4)

UI\console\Human\HumanuITile-TimeIndicatorFrame.blp(时间指示器)

UI\console\Human\HumanuITile-InventoryCover.blp(单位物品栏)

UI\Cursor\HumanCursor.blp(鼠标)

3,地形纹理备忘录

--白杨谷--

泥土:TerrainArt\Ashenvale\Ashen_Dirt.blp

坑洼的泥土:TerrainArt\Ashenvale\Ashen_DirtRough.blp

草地:TerrainArt\Ashenvale\Ashen_Grass.blp

岩石:TerrainArt\Ashenvale\Ashen_Rcok.blp

粗草地:TerrainArt\Ashenvale\Ashen_GrassLumpy.blp

藤蔓:TerrainArt\Ashenvale\Ashen_Vines.blp

草色泥土:TerrainArt\Ashenvale\Ashen_DirtGrass.blp

叶子:TerrainArt\Ashenvale\Ashen_Leaves.blp

--贫瘠之地--

泥土:TerrainArt\Barrens\Barrens_Dirt.blp

坑洼的泥土:TerrainArt\Barrens\Barrens_DirtRough.blp

石子地:TerrainArt\Barrens\Barrens_Pebbles.blp

草色泥土:TerrainArt\Barrens\Barrens_DirtGrass.blp

沙漠:TerrainArt\Barrens\Barrens_Desert.blp

深色沙漠:TerrainArt\Barrens\Barrens_DesertDark.blp

岩石:TerrainArt\Barrens\Barrens_Rock.blp

草地:TerrainArt\Barrens\Barrens_Grass.blp

--城邦--

泥土:TerrainArt\Cityscape\City_Dirt.blp

坑洼的泥土:TerrainArt\Cityscape\City_DirtRough.blp

黑色大理石:TerrainArt\Cityscape\City_BlackMarble.blp

砖:TerrainArt\Cityscape\City_BrickTiles.blp

正方形地形:TerrainArt\Cityscape\City_SquareTiles.blp

圆形地形:TerrainArt\Cityscape\City_RoundTiles.blp

草地:TerrainArt\Cityscape\City_Grass.blp

平整草地:TerrainArt\Cityscape\City_GrassTrim.blp

白色大理石:TerrainArt\Cityscape\City_WhiteMarble.blp

--达拉然--

泥土:TerrainArt\Dalaran\Dalaran_Dirt.blp

坑洼的泥土:TerrainArt\Dalaran\Dalaran_DirtRough.blp

黑色大理石:TerrainArt\Dalaran\Dalaran_BlackMarble.blp

砖:TerrainArt\Dalaran\Dalaran_BrickTiles.blp

正方形地形:TerrainArt\Dalaran\Dalaran_SquareTiles.blp

圆形地形:TerrainArt\Dalaran\Dalaran_RoundTiles.blp

草地:TerrainArt\Dalaran\Dalaran_Grass.blp

平整的草地:TerrainArt\Dalaran\Dalaran_GrassTrim.blp

白色大理石:TerrainArt\Dalaran\Dalaran_WhiteMarble.blp

--地牢--

泥土:TerrainArt\Dungeon\Cave_Dirt.blp

砖:TerrainArt\Dungeon\Cave_Brick.blp

红色石头:TerrainArt\Dungeon\Cave_RedStones.blp

熔岩碎片:TerrainArt\Dungeon\Cave_LavaCracks.blp

火山岩:TerrainArt\Dungeon\Cave_Lava.blp

深色岩石:TerrainArt\Dungeon\Cave_DarkRocks.blp

灰色的石头:TerrainArt\Dungeon\Cave_GreyStones.blp

正方形地形:TerrainArt\Dungeon\Cave_SquareTiles.blp

--洛丹伦(秋)--

泥土:TerrainArt\LordaeronFall\Lordf_Dirt.blp

坑洼的泥土:TerrainArt\LordaeronFall\Lordf_DirtRough.blp

草色泥土:TerrainArt\LordaeronFall\Lordf_DirtGrass.blp

岩石:TerrainArt\LordaeronFall\Lordf_Rock.blp

草地:TerrainArt\LordaeronFall\Lordf_Grass.blp

深色草地:TerrainArt\LordaeronFall\Lordf_GrassDark.blp

--洛丹伦(夏)--

泥土:TerrainArt\LordaeronSummer\Lords_Dirt.blp

坑洼的泥土:TerrainArt\LordaeronSummer\Lords_DirtRough.blp

草色泥土:TerrainArt\LordaeronSummer\Lords_DirtGrass.blp

岩石:TerrainArt\LordaeronSummer\Lords_Rock.blp

草地:TerrainArt\LordaeronSummer\Lords_Grass.blp

深色草地:TerrainArt\LordaeronSummer\Lords_GrassDark.blp

--洛丹伦(冬)--

泥土:TerrainArt\LordaeronWinter\Lordw_Dirt.blp

坑洼的泥土:TerrainArt\LordaeronWinter\Lordw_DirtRough.blp

积雪的草:TerrainArt\LordaeronWinter\Lordw_SnowGrass.blp

岩石:TerrainArt\LordaeronWinter\Lordw_Rock.blp

草地:TerrainArt\LordaeronWinter\Lordw_Grass.blp

雪:TerrainArt\LordaeronWinter\Lordw_Snow.blp

--诺森德--

泥土:TerrainArt\Northrend\North_dirt.blp

黑泥:TerrainArt\Northrend\North_dirtdark.blp

岩石:TerrainArt\Northrend\North_rock.blp

草地:TerrainArt\Northrend\North_Grass.blp

冰:TerrainArt\Northrend\North_ice.blp

雪:TerrainArt\Northrend\North_Snow.blp

积雪石头:TerrainArt\Northrend\North_SnowRock.blp

--村庄--

泥土:TerrainArt\Village\Village_Dirt.blp

坑洼的泥土:TerrainArt\Village\Village_DirtRough.blp

庄稼:TerrainArt\Village\Village_Crops.blp

鹅卵石路:TerrainArt\Village\Village_CobblePath.blp

石头路径:TerrainArt\Village\Village_StonePath.blp

草地:TerrainArt\Village\Village_GrassShort.blp

岩石:TerrainArt\Village\Village_Rocks.blp

厚草地:TerrainArt\Village\Village_GrassThick.blp

--村庄(秋)--

泥土:TerrainArt\VillageFall\VillageFall_Dirt.blp

坑洼的泥土:TerrainArt\VillageFall\VillageFall_DirtRough.blp

庄稼:TerrainArt\VillageFall\VillageFall_Crops.blp

鹅卵石路:TerrainArt\VillageFall\VillageFall_CobblePath.blp

石头路径:TerrainArt\VillageFall\VillageFall_StonePath.blp

草地:TerrainArt\VillageFall\VillageFall_GrassShort.blp

岩石:TerrainArt\VillageFall\VillageFall_Rocks.blp

厚草地:TerrainArt\VillageFall\VillageFall_GrassThick.blp

--地底--

泥土:TerrainArt\Dungeon2\GDirt.blp

砖:TerrainArt\Dungeon2\GBrick.blp

红色石头:TerrainArt\Dungeon2\GRedStones.blp

冰块:TerrainArt\Dungeon2\GLavaCracks.blp

冰:TerrainArt\Dungeon2\GLava.blp

深色石头:TerrainArt\Dungeon2\GDrakRocks.blp

灰色石头:TerrainArt\Dungeon2\GGreyStones.blp

正方形地形:TerrainArt\Dungeon2\GSquareTiles.blp

--费尔伍德--

泥土:TerrainArt\Felwood\Felwood_Dirt.blp

坑洼的泥土:TerrainArt\Felwood\Felwood_DirtRough.blp

污染地面:TerrainArt\Felwood\Felwood_Poison.blp

岩石:TerrainArt\Felwood\Felwood_Rock.blp

藤蔓:TerrainArt\Felwood\Felwood_Vines.blp

草地:TerrainArt\Felwood\Felwood_Grass.blp

叶子:TerrainArt\Felwood\Felwood_Leaves.blp

--达拉然遗迹--

泥土:TerrainArt\DalaranRuins\DRuins_Dirt.blp

坑洼的泥土:TerrainArt\DalaranRuins\DRuins_DirtRough.blp

黑色大理石:TerrainArt\DalaranRuins\DRuins_BlackMarble.blp

砖:TerrainArt\DalaranRuins\DRuins_BrickTiles.blp

正方形地形:TerrainArt\DalaranRuins\DRuins_SquareTiles.blp

圆形地形:TerrainArt\DalaranRuins\DRuins_RoundTiles.blp

草地:TerrainArt\DalaranRuins\DRuins_Grass.blp

平整的草地:TerrainArt\DalaranRuins\DRuins_GrassTrim.blp

白色大理石:TerrainArt\DalaranRuins\DRuins_WhiteMarble.blp

--黑色城堡--

泥土:TerrainArt\BlackCitadel\Citadel_Dirt.blp

淡色泥土:TerrainArt\BlackCitadel\Citadel_DirtLight.blp

坑洼的泥土:TerrainArt\BlackCitadel\Citadel_RoughDirt.blp

平石:TerrainArt\BlackCitadel\Citadel_FlatStones.blp

小砖:TerrainArt\BlackCitadel\Citadel_SmallBricks.blp

大砖:TerrainArt\BlackCitadel\Citadel_LargeBricks.blp

正方形地形:TerrainArt\BlackCitadel\Citadel_SquareTiles.blp

深色地形:TerrainArt\BlackCitadel\Citadel_DarkTiles.blp

--冰封王座--

泥土:TerrainArt\Icecrown\Ice_Dirt.blp

坑洼的泥土:TerrainArt\Icecrown\Ice_DirtRough.blp

黑冰:TerrainArt\Icecrown\Ice_DarkIce.blp

黑色的砖:TerrainArt\Icecrown\Ice_BlackBricks.blp

刻有北欧文字的砖:TerrainArt\Icecrown\Ice_RuneBricks.blp

平铺的砖:TerrainArt\Icecrown\Ice_TiledBricks.blp

冰:TerrainArt\Icecrown\Ice_Ice.blp

黑色的正方形:TerrainArt\Icecrown\Ice_BlackSquares.blp

雪:TerrainArt\Icecrown\Ice_Snow.blp

--边缘之地--

泥土:TerrainArt\Outland\Outland_Dirt.blp

淡色泥土:TerrainArt\Outland\Outland_DirtLight.blp

坑洼的泥土:TerrainArt\Outland\Outland_RoughDirt.blp

碎土:TerrainArt\Outland\Outland_DirtCracks.blp

平石:TerrainArt\Outland\Outland_FlatStones.blp

岩石:TerrainArt\Outland\Outland_Rock.blp

淡色平石:TerrainArt\Outland\Outland_FlatStonesLight.blp

深渊:TerrainArt\Outland\Outland_Abyss.blp

--沉沦的遗迹--

泥土:TerrainArt\Ruins\Ruins_Dirt.blp

坑洼的泥土:TerrainArt\Ruins\Ruins_DirtRough.blp

草色泥土:TerrainArt\Ruins\Ruins_DirtGrass.blp

小砖:TerrainArt\Ruins\Ruins_SmallBricks.blp

沙地:TerrainArt\Ruins\Ruins_Sand.blp

大砖:TerrainArt\Ruins\Ruins_LargeBricks.blp

圆形地形:TerrainArt\Ruins\Ruins_RoundTiles.blp

草地:TerrainArt\Ruins\Ruins_Grass.blp

深色草地:TerrainArt\Ruins\Ruins_GrassDark.blp

---------------悬崖-------------------

ReplaceableTextures\Cliff\Cliff0.blp

ReplaceableTextures\Cliff\cliff1.blp

replaceabletextures\selection\selectioncirclelarge.blp

replaceabletextures\selection\selectioncirclemed.blp

replaceabletextures\selection\selectioncirclesmall.blp

TerrainArt\LordaeronSummer\Lords_Dirt.blp

TerrainArt\LordaeronSummer\Lords_Grass.blp

4,单位模型附加点:

主要部位 :  

overhead 漂浮在单位的头顶上,但不随单位的动作而晃动

head 在单位的头上,并随单位头部的动作而晃动

chest 在单位的胸部 ,并随单位胸部动作而晃动

origin 预设,就是在单位的脚上,不会晃动

hand 手上(有时和在武器上很难分清)会随手动

foot 脚上 会随脚动

weapon 武器上 会随武器动一般在武器的半截位置或尖端

sprite 游符,小精灵(只对建筑、机械单位及英雄血法有效)也就是围着血法转的球体,配合下面的first second third fourth fifth sixth使用,但不是所有建筑或机械都有这六个位置,这六个位置对于不同事物是不同的。用时可以自己测试。若没有修饰默认为first

medium 中间(只对建筑有效)配合下面的first second third fourth fifth sixth使用,测试结果是最后一种部位有效。

large 全体(只对建筑有效) 同上

mount 坐骑(只对有坐骑的有效)

rear (对四足动物或有坐骑的有效)就是他们的屁股位置

部位位置修正 :  

left 左边(如hand left=左手,输入left hand也是)

right 右边

rallypoint 集结点,但是这个集结点是指默认集结点位置,不会随你在游戏中的点选而改变

具体搭配挺多大概有:

left chest,right chest,left mount,right mount,left hand,right hand,left rear,right rear,mount rear,left foot,right foot,weapon left,weapon right

举例:拿人族骑士来说吧(因为他几乎所有部位俱全)特效是旗帜

origin在身体偏右侧地面上,会随骑士移动移动,单不受他的修饰性动作的影响

hand=right hand/hand right-在右手,手举起时旗帜会挥动

left hand/hand left-在左手,同上

head在头上,扭头时旗帜也动(没有left head与right head)

chest-向前进时胸部前倾,旗帜也是

left chest=left mount=mount left=chest left、right chest=right mount=mount right=chest right:身体一侧,会随身动

left/right:在左/右前腿,会随腿动而动

rear=right rear:在右后腿(马的腿)

left rear:在左后腿

mount:在马头上

mount rear 马屁股上

foot= (right foot )=right

left foot=left

weapon left(不可写left weapon):左手武器尖端

weapon=weapon right:右手武器

注意:

1 没有overhead left//origin left等语句

2 如果使用了错误语句如:left eye只会从左到右执行有意义部分即left;若写成了eye left则什么也不执行。

3 不是所有的单位都有以上附加点的。