1,常规案例图解:物遍中常用的基础图解,以及包含载图,血条japi等常规内容;
PS:图片内容过多存在缩略请务必放大查看
2,其他常规路径备注:
1,亮图标路径
亮图标BTNxxx.BLP:
导入后路径是replaceableTextures\CommandButtons\BTNxxx.BLP
暗图标BTNDISxxx.BLP:
导入后路径是replaceableTextures\CommandButtonsDisabled\BTNDISxxx.BLP
2,其他效果的路径
选择圈:
ReplaceableTextures\Selection\SelectionCircleSmall.blp (小型)
ReplaceableTextures\Selection\SelectionCircleMed.blp (中型)
ReplaceableTextures\Selection\SelectionCircleLarge.blp (大型)
血条(人族):ui\feedback\hpbarconsole\human-healthbar-fill.blp
移动箭头:UI\Feedback\Confirmation\Confirmation.mdx
冷却时间效果路径:
UI\Feedback\Cooldown\UI-Cooldown-Indicator.mdx
interface\ui-cooldown-indicator.mdx
以此类推0到9:
interface\0.tga
~~被隐藏的1-8~~
interface\9.tga
游戏内常规UI界面:(人族;其他请自行替换兽族Orc,亡灵Undead,暗夜Nightelf)
主界面1-4部分:
UI\console\Human\HumanuITile01.blp(主界面1)
被省略的的2和3
UI\console\Human\HumanuITile04.blp(主界面4)
UI\console\Human\HumanuITile-TimeIndicatorFrame.blp(时间指示器)
UI\console\Human\HumanuITile-InventoryCover.blp(单位物品栏)
UI\Cursor\HumanCursor.blp(鼠标)
3,地形纹理备忘录
--白杨谷--
泥土:TerrainArt\Ashenvale\Ashen_Dirt.blp
坑洼的泥土:TerrainArt\Ashenvale\Ashen_DirtRough.blp
草地:TerrainArt\Ashenvale\Ashen_Grass.blp
岩石:TerrainArt\Ashenvale\Ashen_Rcok.blp
粗草地:TerrainArt\Ashenvale\Ashen_GrassLumpy.blp
藤蔓:TerrainArt\Ashenvale\Ashen_Vines.blp
草色泥土:TerrainArt\Ashenvale\Ashen_DirtGrass.blp
叶子:TerrainArt\Ashenvale\Ashen_Leaves.blp
--贫瘠之地--
泥土:TerrainArt\Barrens\Barrens_Dirt.blp
坑洼的泥土:TerrainArt\Barrens\Barrens_DirtRough.blp
石子地:TerrainArt\Barrens\Barrens_Pebbles.blp
草色泥土:TerrainArt\Barrens\Barrens_DirtGrass.blp
沙漠:TerrainArt\Barrens\Barrens_Desert.blp
深色沙漠:TerrainArt\Barrens\Barrens_DesertDark.blp
岩石:TerrainArt\Barrens\Barrens_Rock.blp
草地:TerrainArt\Barrens\Barrens_Grass.blp
--城邦--
泥土:TerrainArt\Cityscape\City_Dirt.blp
坑洼的泥土:TerrainArt\Cityscape\City_DirtRough.blp
黑色大理石:TerrainArt\Cityscape\City_BlackMarble.blp
砖:TerrainArt\Cityscape\City_BrickTiles.blp
正方形地形:TerrainArt\Cityscape\City_SquareTiles.blp
圆形地形:TerrainArt\Cityscape\City_RoundTiles.blp
草地:TerrainArt\Cityscape\City_Grass.blp
平整草地:TerrainArt\Cityscape\City_GrassTrim.blp
白色大理石:TerrainArt\Cityscape\City_WhiteMarble.blp
--达拉然--
泥土:TerrainArt\Dalaran\Dalaran_Dirt.blp
坑洼的泥土:TerrainArt\Dalaran\Dalaran_DirtRough.blp
黑色大理石:TerrainArt\Dalaran\Dalaran_BlackMarble.blp
砖:TerrainArt\Dalaran\Dalaran_BrickTiles.blp
正方形地形:TerrainArt\Dalaran\Dalaran_SquareTiles.blp
圆形地形:TerrainArt\Dalaran\Dalaran_RoundTiles.blp
草地:TerrainArt\Dalaran\Dalaran_Grass.blp
平整的草地:TerrainArt\Dalaran\Dalaran_GrassTrim.blp
白色大理石:TerrainArt\Dalaran\Dalaran_WhiteMarble.blp
--地牢--
泥土:TerrainArt\Dungeon\Cave_Dirt.blp
砖:TerrainArt\Dungeon\Cave_Brick.blp
红色石头:TerrainArt\Dungeon\Cave_RedStones.blp
熔岩碎片:TerrainArt\Dungeon\Cave_LavaCracks.blp
火山岩:TerrainArt\Dungeon\Cave_Lava.blp
深色岩石:TerrainArt\Dungeon\Cave_DarkRocks.blp
灰色的石头:TerrainArt\Dungeon\Cave_GreyStones.blp
正方形地形:TerrainArt\Dungeon\Cave_SquareTiles.blp
--洛丹伦(秋)--
泥土:TerrainArt\LordaeronFall\Lordf_Dirt.blp
坑洼的泥土:TerrainArt\LordaeronFall\Lordf_DirtRough.blp
草色泥土:TerrainArt\LordaeronFall\Lordf_DirtGrass.blp
岩石:TerrainArt\LordaeronFall\Lordf_Rock.blp
草地:TerrainArt\LordaeronFall\Lordf_Grass.blp
深色草地:TerrainArt\LordaeronFall\Lordf_GrassDark.blp
--洛丹伦(夏)--
泥土:TerrainArt\LordaeronSummer\Lords_Dirt.blp
坑洼的泥土:TerrainArt\LordaeronSummer\Lords_DirtRough.blp
草色泥土:TerrainArt\LordaeronSummer\Lords_DirtGrass.blp
岩石:TerrainArt\LordaeronSummer\Lords_Rock.blp
草地:TerrainArt\LordaeronSummer\Lords_Grass.blp
深色草地:TerrainArt\LordaeronSummer\Lords_GrassDark.blp
--洛丹伦(冬)--
泥土:TerrainArt\LordaeronWinter\Lordw_Dirt.blp
坑洼的泥土:TerrainArt\LordaeronWinter\Lordw_DirtRough.blp
积雪的草:TerrainArt\LordaeronWinter\Lordw_SnowGrass.blp
岩石:TerrainArt\LordaeronWinter\Lordw_Rock.blp
草地:TerrainArt\LordaeronWinter\Lordw_Grass.blp
雪:TerrainArt\LordaeronWinter\Lordw_Snow.blp
--诺森德--
泥土:TerrainArt\Northrend\North_dirt.blp
黑泥:TerrainArt\Northrend\North_dirtdark.blp
岩石:TerrainArt\Northrend\North_rock.blp
草地:TerrainArt\Northrend\North_Grass.blp
冰:TerrainArt\Northrend\North_ice.blp
雪:TerrainArt\Northrend\North_Snow.blp
积雪石头:TerrainArt\Northrend\North_SnowRock.blp
--村庄--
泥土:TerrainArt\Village\Village_Dirt.blp
坑洼的泥土:TerrainArt\Village\Village_DirtRough.blp
庄稼:TerrainArt\Village\Village_Crops.blp
鹅卵石路:TerrainArt\Village\Village_CobblePath.blp
石头路径:TerrainArt\Village\Village_StonePath.blp
草地:TerrainArt\Village\Village_GrassShort.blp
岩石:TerrainArt\Village\Village_Rocks.blp
厚草地:TerrainArt\Village\Village_GrassThick.blp
--村庄(秋)--
泥土:TerrainArt\VillageFall\VillageFall_Dirt.blp
坑洼的泥土:TerrainArt\VillageFall\VillageFall_DirtRough.blp
庄稼:TerrainArt\VillageFall\VillageFall_Crops.blp
鹅卵石路:TerrainArt\VillageFall\VillageFall_CobblePath.blp
石头路径:TerrainArt\VillageFall\VillageFall_StonePath.blp
草地:TerrainArt\VillageFall\VillageFall_GrassShort.blp
岩石:TerrainArt\VillageFall\VillageFall_Rocks.blp
厚草地:TerrainArt\VillageFall\VillageFall_GrassThick.blp
--地底--
泥土:TerrainArt\Dungeon2\GDirt.blp
砖:TerrainArt\Dungeon2\GBrick.blp
红色石头:TerrainArt\Dungeon2\GRedStones.blp
冰块:TerrainArt\Dungeon2\GLavaCracks.blp
冰:TerrainArt\Dungeon2\GLava.blp
深色石头:TerrainArt\Dungeon2\GDrakRocks.blp
灰色石头:TerrainArt\Dungeon2\GGreyStones.blp
正方形地形:TerrainArt\Dungeon2\GSquareTiles.blp
--费尔伍德--
泥土:TerrainArt\Felwood\Felwood_Dirt.blp
坑洼的泥土:TerrainArt\Felwood\Felwood_DirtRough.blp
污染地面:TerrainArt\Felwood\Felwood_Poison.blp
岩石:TerrainArt\Felwood\Felwood_Rock.blp
藤蔓:TerrainArt\Felwood\Felwood_Vines.blp
草地:TerrainArt\Felwood\Felwood_Grass.blp
叶子:TerrainArt\Felwood\Felwood_Leaves.blp
--达拉然遗迹--
泥土:TerrainArt\DalaranRuins\DRuins_Dirt.blp
坑洼的泥土:TerrainArt\DalaranRuins\DRuins_DirtRough.blp
黑色大理石:TerrainArt\DalaranRuins\DRuins_BlackMarble.blp
砖:TerrainArt\DalaranRuins\DRuins_BrickTiles.blp
正方形地形:TerrainArt\DalaranRuins\DRuins_SquareTiles.blp
圆形地形:TerrainArt\DalaranRuins\DRuins_RoundTiles.blp
草地:TerrainArt\DalaranRuins\DRuins_Grass.blp
平整的草地:TerrainArt\DalaranRuins\DRuins_GrassTrim.blp
白色大理石:TerrainArt\DalaranRuins\DRuins_WhiteMarble.blp
--黑色城堡--
泥土:TerrainArt\BlackCitadel\Citadel_Dirt.blp
淡色泥土:TerrainArt\BlackCitadel\Citadel_DirtLight.blp
坑洼的泥土:TerrainArt\BlackCitadel\Citadel_RoughDirt.blp
平石:TerrainArt\BlackCitadel\Citadel_FlatStones.blp
小砖:TerrainArt\BlackCitadel\Citadel_SmallBricks.blp
大砖:TerrainArt\BlackCitadel\Citadel_LargeBricks.blp
正方形地形:TerrainArt\BlackCitadel\Citadel_SquareTiles.blp
深色地形:TerrainArt\BlackCitadel\Citadel_DarkTiles.blp
--冰封王座--
泥土:TerrainArt\Icecrown\Ice_Dirt.blp
坑洼的泥土:TerrainArt\Icecrown\Ice_DirtRough.blp
黑冰:TerrainArt\Icecrown\Ice_DarkIce.blp
黑色的砖:TerrainArt\Icecrown\Ice_BlackBricks.blp
刻有北欧文字的砖:TerrainArt\Icecrown\Ice_RuneBricks.blp
平铺的砖:TerrainArt\Icecrown\Ice_TiledBricks.blp
冰:TerrainArt\Icecrown\Ice_Ice.blp
黑色的正方形:TerrainArt\Icecrown\Ice_BlackSquares.blp
雪:TerrainArt\Icecrown\Ice_Snow.blp
--边缘之地--
泥土:TerrainArt\Outland\Outland_Dirt.blp
淡色泥土:TerrainArt\Outland\Outland_DirtLight.blp
坑洼的泥土:TerrainArt\Outland\Outland_RoughDirt.blp
碎土:TerrainArt\Outland\Outland_DirtCracks.blp
平石:TerrainArt\Outland\Outland_FlatStones.blp
岩石:TerrainArt\Outland\Outland_Rock.blp
淡色平石:TerrainArt\Outland\Outland_FlatStonesLight.blp
深渊:TerrainArt\Outland\Outland_Abyss.blp
--沉沦的遗迹--
泥土:TerrainArt\Ruins\Ruins_Dirt.blp
坑洼的泥土:TerrainArt\Ruins\Ruins_DirtRough.blp
草色泥土:TerrainArt\Ruins\Ruins_DirtGrass.blp
小砖:TerrainArt\Ruins\Ruins_SmallBricks.blp
沙地:TerrainArt\Ruins\Ruins_Sand.blp
大砖:TerrainArt\Ruins\Ruins_LargeBricks.blp
圆形地形:TerrainArt\Ruins\Ruins_RoundTiles.blp
草地:TerrainArt\Ruins\Ruins_Grass.blp
深色草地:TerrainArt\Ruins\Ruins_GrassDark.blp
---------------悬崖-------------------
ReplaceableTextures\Cliff\Cliff0.blp
ReplaceableTextures\Cliff\cliff1.blp
replaceabletextures\selection\selectioncirclelarge.blp
replaceabletextures\selection\selectioncirclemed.blp
replaceabletextures\selection\selectioncirclesmall.blp
TerrainArt\LordaeronSummer\Lords_Dirt.blp
TerrainArt\LordaeronSummer\Lords_Grass.blp
4,单位模型附加点:
主要部位 :
overhead 漂浮在单位的头顶上,但不随单位的动作而晃动
head 在单位的头上,并随单位头部的动作而晃动
chest 在单位的胸部 ,并随单位胸部动作而晃动
origin 预设,就是在单位的脚上,不会晃动
hand 手上(有时和在武器上很难分清)会随手动
foot 脚上 会随脚动
weapon 武器上 会随武器动一般在武器的半截位置或尖端
sprite 游符,小精灵(只对建筑、机械单位及英雄血法有效)也就是围着血法转的球体,配合下面的first second third fourth fifth sixth使用,但不是所有建筑或机械都有这六个位置,这六个位置对于不同事物是不同的。用时可以自己测试。若没有修饰默认为first
medium 中间(只对建筑有效)配合下面的first second third fourth fifth sixth使用,测试结果是最后一种部位有效。
large 全体(只对建筑有效) 同上
mount 坐骑(只对有坐骑的有效)
rear (对四足动物或有坐骑的有效)就是他们的屁股位置
部位位置修正 :
left 左边(如hand left=左手,输入left hand也是)
right 右边
rallypoint 集结点,但是这个集结点是指默认集结点位置,不会随你在游戏中的点选而改变
具体搭配挺多大概有:
left chest,right chest,left mount,right mount,left hand,right hand,left rear,right rear,mount rear,left foot,right foot,weapon left,weapon right
举例:拿人族骑士来说吧(因为他几乎所有部位俱全)特效是旗帜
origin在身体偏右侧地面上,会随骑士移动移动,单不受他的修饰性动作的影响
hand=right hand/hand right-在右手,手举起时旗帜会挥动
left hand/hand left-在左手,同上
head在头上,扭头时旗帜也动(没有left head与right head)
chest-向前进时胸部前倾,旗帜也是
left chest=left mount=mount left=chest left、right chest=right mount=mount right=chest right:身体一侧,会随身动
left/right:在左/右前腿,会随腿动而动
rear=right rear:在右后腿(马的腿)
left rear:在左后腿
mount:在马头上
mount rear 马屁股上
foot= (right foot )=right
left foot=left
weapon left(不可写left weapon):左手武器尖端
weapon=weapon right:右手武器
注意:
1 没有overhead left//origin left等语句
2 如果使用了错误语句如:left eye只会从左到右执行有意义部分即left;若写成了eye left则什么也不执行。
3 不是所有的单位都有以上附加点的。